Pixel Art

Curses! devil

This piece started out as part of a series of monsters I was working on just for practice. After I'd completed a bunch of them, my friend Patrick got in touch with me and asked if I'd like to work on a game with him, using some of the monster sprites I'd designed, with him doing all the programming in Flash. And thus, Curses! was born.

The powering-up animation for this guy was surprisingly easy. I guess I sort of made up a new technique; I decided the heights I wanted to use for the in-between frames, and then took the biggest version of the guy, indexed the colors, and then for each of the in-between frames I resized him to the height I needed (and since the colors were already indexed, no anti-aliasing took place), did a little bit of pixel-by-pixel cleanup by hand, then sequenced the frames. The individual frames aren't beautiful, but the animation is so fast (and would be even faster in an actual game; your browser slows these things down a lot) it doesn't really make a difference.

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