Zombie
I made this as part of a set of monster pixel animations, done as an experiment for pretty much no reason. The rules I set for myself were:
- Create a bunch of standard monsters for a side-scrolling spooky horror-type game.
- Monsters must be 16 x 16 pixels.
- Monsters must be 4 colors each (that's 3 colors, plus the 1 transparent background channel)
- One of the 3 colors must be black.
- All monsters must be animated and walking, with 4 to 8 frames.
- No two of the monsters may share the same animation (i.e. no copying-and-pasting the legs from one monster onto another, as a short-cut)
- Backgrounds must be 144 x 36.
- Backgrounds may have up to 16 colors.
- Backgrounds must loop.
I tried a full-body animation on this guy, and I can't tell if I like it or not. It's definitely more interesting than the other static-upper-body animations, but it's also pretty choppy and awkward-looking. Fortunately, this guy's a zombie, and he's all broken and stuff, so it kind of doesn't matter. That's how I'm rationalizing it.
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